This is a very early conceptual draft for an idea for what the game boards/playing field(s) in Alchemy Hex could look like. Obviously, a lot of work still needs to go into this (and the final implementation would most likely be 3D-rendered, not a 2D vector image), but this is the idea so far.
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tags
2013
anti-capitalism
binge drinking
bob dylan
brainpickings
capitalism
change
cogs
corporate
crash and burn
creativity
dangling carrots
debbie millman
doing what you love
do what you love
dylan
epiphany
fighting the symptoms
freedom
game design
game development
ideas
impossible
john williams
link
look both ways
making the same mistakes
mastery
meaning
naive melody
pattern
plan
planning
programming
quote
realisation
screw work
screw work let's play
self-actualisation
snakeoil
success
talking heads
the machine
this must be the place
work